Oklahoma: Difference between revisions
Added info in every category and removed the old info, which for some reason thought it was the baseball bat??? Needs specific info on fire-rate and damage. |
Updated BigFatty |
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|header1 = "Time to show them what it means to be in a State." | |header1 = "Time to show them what it means to be in a State." | ||
[[File:Oklahoma.png|center|thumb|200px]] | [[File:Oklahoma.png|center|thumb|200px]] | ||
|label2 = Damage | |label2 = Base Damage | ||
|data2 = | |data2 = 100hp | ||
|label3 = | |label3 = Secondary Damage | ||
|data3 = | |data3 = 100hp | ||
|label4 = Capacity | |label4 = Headshot Multiplier | ||
| | |data4 = X2 | ||
| | |label5 = Capacity | ||
| | |data5 = N/A | ||
| | |label6 = Base Attack-Rate | ||
| | |data6 = 1.5 (Average) | ||
| | |label7 = Secondary Attack-Rate | ||
| | |data7 = 1 (Very Slow) | ||
|label8 = Movement Factor | |||
|data8 = 0.7 | |||
|label9 = Max Wall Jumps | |||
|data9 = 1 (Unchanged) | |||
|label10 = Jump Factor | |||
|data10 = 1 (Unchanged) | |||
|label11 = Wall Jump Factor | |||
|data11 = 1 (Unchanged) | |||
|label12 = Traits | |||
|data12 = Two-Handed, Melee | |||
}} | }} | ||
== Brief Information == | == Brief Information == |
Revision as of 01:05, 22 September 2025
Brief Information
Oklahoma is a one-shot melee weapon. It slows the player's movement and takes a ridiculous amount of time to swing. Slowest melee weapon in the game.
Recommended Strategies
A recommended strategy is to spot the other player and sneak up on them, then swing before you approach them and time it properly so that when you reach the enemy it finally hits.
Maps Available
- Commonly found on melee maps.