Repulsar: Difference between revisions
All done now, finished the infobox and overlook |
Updated Repulsar |
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|data2 = N/A | |data2 = N/A | ||
|label3 = Accuracy | |label3 = Accuracy | ||
|data3 = | |data3 = Local Radius | ||
|label5 = Fire-Rate | |label5 = Fire-Rate | ||
|data5 = | |data5 = 0.5 (Average) | ||
|label7 = Traits | |label7 = Traits | ||
|data7 = | |data7 = One-Handed, Equipment, Special | ||
}} | }} | ||
== Brief Information == | == Brief Information == | ||
The | The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful. | ||
== Recommended Strategies == | == Recommended Strategies == |
Revision as of 04:41, 22 September 2025
"Vamos esculachar!"
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Damage | N/A |
Accuracy | Local Radius |
Fire-Rate | 0.5 (Average) |
Traits | One-Handed, Equipment, Special |
Brief Information
The Repulsar knocks-back enemies in a small radius close to the wielder, dealing no damage at all. Unsurprisingly very useful.
Recommended Strategies
Because knockback against airborne players is much higher, it is best to use the Repulsar when the opponent jumps. One can also dual wield it and stagger the blasts with a very slight delay, using the first to get the opponent airborne, and the second to apply the knockback.
Maps Available
- Yes.