Taser: Difference between revisions
I want names: Who left the damn taser page unfinished now i have to double check the maps |
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* Arena_11_Alt | * Arena_11_Alt | ||
* Arena_13_Alt | * Arena_13_Alt | ||
* Arena_14 | |||
* Arena_Shadow_00 | * Arena_Shadow_00 | ||
* Arena_Shadow_01 | * Arena_Shadow_01 |
Revision as of 12:16, 23 September 2025
"If you like this weapon, I sincerely hope you have a horrible day whoever you are reading this."
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Damage | N/A |
Fire-Rate | 4 (Very Slow) |
Traits | One-Handed, Equipment, Stun, Special |
Brief Information
The Taser is short-range, non-lethal weapon that briefly stuns an opponent.
The stun's code overlaps with the beginning of rounds (CanMove), causing hitboxes to sometimes not work. It is also why you can sometimes see the electricity particles when maps change.
Recommended Strategies
Best used if paired with another weapon, although using it to pick up a weapon that's about to be fought over is also a good idea.
Maps Available
- Adobe_00_Alt
- Aquatic_00
- Arena_11_Alt
- Arena_13_Alt
- Arena_14
- Arena_Shadow_00
- Arena_Shadow_01
- Arena_Shadow_03
- Arena_Shadow_07
- Cage_Fight_00_Night
- Chateaux_09
- Chateaux_10
- Chateaux_11
- Chateaux_13_Alt
- Corridor_00_alt
- Corridor_08_Alt
- Dragonfly_Crusher
- Dragonfly_Sewer_Alt
- EndGame
- HK_03_Alt
- ICE_01
- ICE_03
- ICE_05
- Neo_Arena_04_0
- Neo_Arena_04_1
- Neo_Arena_08
- Neo_Arena_09
- Prison_00
- Republic_01
- Republic_02
- Republic_03
- Republic_05
- TheSamePlace_08