Dual Launcher: Difference between revisions

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* Arena_16
* Arena_16
* Arena_25
* Arena_25
* Barren_02

Latest revision as of 17:35, 24 September 2025

Dual Launcher
"KA-BOOM"
Damage2500hp
Headshot MultiplierX2
Capacity4
Fire-Rate0.1 (Average)
Movement Factor0.78
Max Wall Jumps1 (Unchanged)
Jump Factor1 (Unchanged)
Wall Jump Factor1 (Unchanged)
TraitsTwo-Handed, Explosive, Power, Projectile

Brief Information

The Dual Launcher is a grenade launcher holding 4 projectiles. These grenades have a similar radius and damage to hand grenades. They do not explode after a set time, instead exploding about 1 second after bouncing off a surface.

The Dual Launcher reduces the player's movement-speed slightly when held.

Recommended Strategies

Because the grenades will only go off after hitting a surface, they can be aimed so that a full volley will all explode at the same time, creating a much larger blast radius.

One strategy is to simply guess, and shoot all four grenades in a random area. There is an approximate 37.5% chance you will accidentally gib an opponent, which doubles to 75% in a four-player lobby.

However, when fighting an opponent up close it is recommended to fire the grenades at the ground in front of you to start their fuse as soon as possible. Lastly, you can use the Dual Launcher's grenades as you would hand grenades, to deny space and predict movement.

Maps Available

  • Aquatic_00
  • Arena_16
  • Arena_25
  • Barren_02