Weapons: Difference between revisions
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! colspan="5" style="background-color: #f2f2f2;" | Core Weapons | ! colspan="5" style="background-color: #f2f2f2;" | Core Weapons | ||
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| [[File: | | [[File:AK.png|center|thumb|150px|[[AK]]]] | ||
| [[File: | | [[File:AR.png|center|thumb|150px|[[AR]]]] | ||
| [[File:T_Calvasse_00.png|center|thumb|150px|Placeholder]] | | [[File:T_Calvasse_00.png|center|thumb|150px|Placeholder]] | ||
| [[File:T_Cap_Renaissance_00.png|center|thumb|150px|Placeholder]] | | [[File:T_Cap_Renaissance_00.png|center|thumb|150px|Placeholder]] |
Revision as of 04:24, 30 November 2024
Core Weapons
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DLC Weapons
DLC Weapons | ||||
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Legacy Core Weapons
This is here for organisation, the above is the updated section
Automatic
Semi-Automatic
- Carbine
- Elephant
- M2000
Special
DLC Weapons
Automatic
This is where things go!
Semi-Automatic
This is where things go!
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats