Weapons: Difference between revisions
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== | == Weapons == | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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! colspan="5" style="background-color: #f2f2f2;" | | ! colspan="5" style="background-color: #f2f2f2;" | Weapons | ||
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| [[File:AK.png|center|thumb|150px|[[AK]]]] | | [[File:AK.png|center|thumb|150px|[[AK]]]] |
Revision as of 18:01, 2 March 2025
Weapons
DLC Weapons
DLC Weapons | ||||
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Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.