Mods and Resources: Difference between revisions
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* Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement. | * Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement. | ||
* Make sure to establish the size and scale of the player, it's important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also. | * Make sure to establish the size and scale of the player, it's important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also. | ||
== Getting Started for Git Users == | |||
Ask Leonard for git access. Once you are a member of his git organization, please follow these steps : | |||
1- fork the git | |||
2- clone you fork to your local machine | |||
3- create your branch | |||
4- checkout your branch | |||
5- open the project | |||
6- make your own content folder inside : Assets\Environment\Levels\''YourName''\''YourMap'' | |||
(this folder will contain your geometry, textures, materials) | |||
7- make your own scenes folder in : Assets\Scenes\''YourName'' | |||
8- make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\''YourName''\''YourMap'' | |||
'''PULL REQUEST''' | |||
When your content is ready to be implemented in Main branch, please make a pull request. | |||
When making a pull request, please ONLY INCLUDE the files you intend to send to main. | |||
(sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary) | |||
Pull Request steps : | |||
1- create your commit from your branch, name it something with your name | |||
2- push your commit | |||
3- create pull request for your commit |
Revision as of 13:06, 17 March 2025
Brief Description
This page is for the resources of Game Mods as well as some potentially recommended Quality of Life Mods.
How to install Mods
Using Thunderstore Mod Manager or r2modman, using their platform to browse mode.
Recommended Mods
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Modding Resources
This is where people smarter than me can talk about things that can help others!
Community Map Creation Guide
The following guide is made under the premise of at least being somewhat familiar with Blender or another 3D Modeling software on a baseline level, if not then there are plenty of tutorials on YouTube.
Important Details
- Blocking and transfering your idea to something more tangible is important; not only does it help you focus on the fun part more but it also helps you give a reference to work from since things like weapon choice and lighting can affect how a map is ultimately played.
- Keep in mind that Straftat is more akin to that of Classic Quake Deathmatch rather than a traditional First Person Shooter such as Counter Strike or Call of Duty; players typically focus on pathfinding, understanding options and fast movement.
- Make sure to establish the size and scale of the player, it's important to remember that the player model is roughly 2 meters high and 1 meter in width. For crawl spaces, keep it to around 1.5 meters so that players can slide with it being 1 meter wide also.
Getting Started for Git Users
Ask Leonard for git access. Once you are a member of his git organization, please follow these steps :
1- fork the git 2- clone you fork to your local machine 3- create your branch 4- checkout your branch 5- open the project 6- make your own content folder inside : Assets\Environment\Levels\YourName\YourMap (this folder will contain your geometry, textures, materials) 7- make your own scenes folder in : Assets\Scenes\YourName 8- make your own artsource folder containing Blender files in : STRAFTAT\Straftat_git_Artsource\Environment\Levels\YourName\YourMap
PULL REQUEST
When your content is ready to be implemented in Main branch, please make a pull request.
When making a pull request, please ONLY INCLUDE the files you intend to send to main. (sometimes some files get in the changelist out of nowhere. Please exlude them from your commits. Discard these changes if necessary)
Pull Request steps : 1- create your commit from your branch, name it something with your name 2- push your commit 3- create pull request for your commit