Weapons: Difference between revisions
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| [[File:GLock.png|center|thumb|150px|[[Glock]]]] | | [[File:GLock.png|center|thumb|150px|[[Glock]]]] | ||
|- | |- | ||
| [[File:GrenadeLauncher.png|center|thumb|150px|[[ | | [[File:GrenadeLauncher.png|center|thumb|150px|[[Dual Launcher]]]] | ||
| [[File:HandCannon.png|center|thumb|150px|[[Hand Cannon]]]] | | [[File:HandCannon.png|center|thumb|150px|[[Hand Cannon]]]] | ||
| [[File:hill h15.png|center|thumb|150px|[[Hill H15]]]] | | [[File:hill h15.png|center|thumb|150px|[[Hill H15]]]] |
Revision as of 05:07, 25 April 2025
Weapons
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
- Keso was added in the Music Update back in March 2025 / Version 1.2.2.