Weapons: Difference between revisions
m Updated the list of Traits for Weapons. Open to suggestions. |
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==Traits== | |||
* '''One-Handed''' | |||
''(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)'' | |||
* '''Two-Handed''' | |||
''(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)'' | |||
* '''Power Weapon''' | |||
''(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)'' | |||
* '''Explosive''' | |||
''(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade'' | |||
* '''Reloadable''' | |||
''(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)'' | |||
* '''Special''' | |||
''(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)'' | |||
* '''Throwable''' | |||
''(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)'' | |||
* '''Placeable''' | |||
''(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)'' | |||
* '''Melee''' | |||
''(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)'' | |||
* '''Semi-Automatic''' | |||
''(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)'' | |||
* '''Burst Fire''' | |||
''(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)'' | |||
* '''Full-Automatic''' | |||
''(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)'' | |||
* '''Instagib''' | |||
''(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)'' | |||
== Weapons == | == Weapons == | ||
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== Technical == | == Technical == | ||
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Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc.. | Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc.. | ||
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats. | For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats. | ||
== Trivia == | == Trivia == |
Revision as of 21:25, 5 May 2025
Traits
- One-Handed
(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)
- Two-Handed
(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)
- Power Weapon
(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)
- Explosive
(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade
- Reloadable
(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)
- Special
(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)
- Throwable
(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)
- Placeable
(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)
- Melee
(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)
- Semi-Automatic
(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)
- Burst Fire
(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)
- Full-Automatic
(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)
- Instagib
(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)
Weapons
Technical
Scripts
Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..
For Modders: if you plan to extract Weapon Values, Please List them under Weapons/Technical/Weapon Stats.
Trivia
- AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
- Keso was added in the Music Update back in March 2025 / Version 1.2.2.