M2000: Difference between revisions

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Added lore and made traits more accurate
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[[File:M2000.png|center|thumb|200px]]
[[File:M2000.png|center|thumb|200px]]
|label2 = Damage
|label2 = Damage
|data2 = 100 or more (to be confirmed)
|data2 = 100+
|label3 = Accuracy
|label3 = Accuracy
|data3 = No apparent bullet drop. A no scope is possible at point blank (closer than close combat)
|data3 = Scoped - 100% | No-Scopre - ???%
|label4 = Capacity
|label4 = Capacity
|data4 = 1 (4 in Reserve)
|data4 = 1 (4 in Reserve)
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|data6 = No bullet spread (scoped)
|data6 = No bullet spread (scoped)
|label7 = Traits
|label7 = Traits
|data7 = Two-Handed, Rechamber,  
|data7 = Two-Handed, Instagib, Reloadable
}}
}}


== Brief Information ==
== Brief Information ==
Placeholder.
The M2000 is based on the M200 Intervention most known for it's iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target.


== Recommended Strategies ==
== Recommended Strategies ==
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank noscope.
Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.


== Maps Available ==
== Maps Available ==


* Yes.
* Yes.

Revision as of 20:28, 9 May 2025

M2000
"awp crutch"
Damage100+
AccuracyScoped - 100%
Capacity1 (4 in Reserve)
Fire-Rate1.5s (0.67 shot/s)
SpreadNo bullet spread (scoped)
TraitsTwo-Handed, Instagib, Reloadable

Brief Information

The M2000 is based on the M200 Intervention most known for it's iconic appearance in Call of Duty: Modern Warfare 2 (2009). This weapon can kill regardless of where is hit on the target.

Recommended Strategies

Only shoot when you know the bullet will hit. Try to force your enemy to come at you in as straight of a line as possible to limit their movement. Works best from range, but if your enemy closes the distance between you, try for a point-blank no-scope.

Maps Available

  • Yes.