Weapons

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Revision as of 23:36, 8 May 2025 by Administrator (talk | contribs) (Missed a bracket, bleh)

Traits

  • One-Handed

(One Handed Weapons that allow for Dual Wielding like the Pistol, Phoenix and MAC10)

  • Two-Handed

(Two Handed Weapons that don't allow for Dual Wielding like the Minigun, Prophet and Rocket Launcher)

  • Power Weapon

(Power Weapons tilt the odds heavily in the wielders like the Prophet, Rocket Launcher)

  • Explosive

(Explosive Weapons explode! Weapons like the Dual Launcher, HK_CAWS or Grenade)

  • Reloadable

(Reloadable Weapons can reload or rechamber a new shot, like the Sawed-Off, Havoc or Smith-Carbine)

  • Special

(Special Weapons have traits that are generally unique such as the QCW05, HK_G11 or Keso)

  • Throwable

(Throwable Weapons are to be thrown, such as weapons like Gland Grenade or Hand Grenade)

  • Placeable

(Placeable Weapons are to be placed, such as weapons like the AP Mine and Proximity Mine)

  • Melee

(Melee Weapons are to be used in Close Quarters Combat, weapons like the Couperet, Baseball Bat or Oklaholma)

  • Semi-Automatic

(Semi-Automatic Weapons fire once when the trigger is pulled, weapons like the FG42, Pistol or Smith-Carbine)

  • Burst Fire

(Burst Weapons can fire in sequential bursts, weapons like the HK_G11, Glaive Gun or Webley)

  • Full-Automatic

(Full-Automatic Weapons can fire when held, weapons like the AR, AK or MAC10)

  • Stun

(Stun Weapons have the potentially to lock your opponent in place, weapons like the Stun Grenade, Stun Mine and Taser)

  • Instagib

(Instagib Weapons can or have the potential to one-shot kill anywhere it hits on the body, weapons like the Gland Grenade, Rocket Launcher or Prophet)

Weapons

Weapons
AAA-12
AK
AP Mine
AR
Baseball Bat
Bender
Beam Load
Blank State
Bukanee
Claymore
Couperet
Crisis
Dispenser
Dual Launcher
Elephant
FG42
Flamberge
Flashlight
Gamma
Glaive Gun
Gland Grenade
Glock
Hand Cannon
Hand Grenade
Hill H15
HK Caws
HK G11
Havoc
Javal Mahmaerd
Kanye
The Katana
M2000
MAC10
Minigun
Mortini
Nizeh
Oklahoma
Phoenix
Pistol
Propeller
Prophet
Proximity Mine
QCW05
Repulsar
Revolver
Rocket Launcher
Sawed Off
Shotgun
Silenzzio
SMG
Smith Carbine
Stylus
Taser
Tromblonj
Warden
Webley
Placeholder


Technical

Scripts

Some special weapon's have their own Scripts, like: Taser (Taser.cs), Repulser (RepulsiveGun.cs in code). However some more common weapons, like the: Revolver, Glock, Pistol use a script named "Gun.cs". Weapon has some variables, like damage, headMultiplier, timeBetweenFire, etc..

If you plan to extract Weapon Values and internal names, please List them under a Modding Section.

Trivia

  • AP Mine, Bukanee, FG42, Hill H15, HK Caws, HK G11, The Katana, QCW05 and Webley were introduced in the January 2025 update / Version 1.2.0.
  • Keso was added in the Music Update back in March 2025 / Version 1.2.2.